#include "app.h"

sf::RenderWindow App::window;
sf::Event App::event;
ImageManager App::image_manager;
SpriteManager App::sprite_manager;
float App::elapsed_time;

App::App(){}
App::~App(){}

bool App::init(){
	window.Create(sf::VideoMode(1024, 640, 32), "K's AWESOME GAME :O");
		
	return true;
}